Positive Energy Plane

An endless expanse of brilliant bright light. If a character with eyes attempts to use them while on this plane they must make a DC 15 Constitution saving throw at the start of every turn or become permanently blinded. Additionally, each round every character is gains 2d6 hit points, first healing wounds then adding to their maximum. If a character reaches twice their maximum hit points they burst into incandescent flames. Only known inhabitants are the xag-ya.

While here, all creatures are immune to necrotic damage and all healing is done at the maximum amount.