Market and Guildhall Wards

The Guildhall and Market Wards mean business: nonstop, round-the clock trade conducted by the multiverse’s premiere merchants, craftsmen, and jink jugglers. Sandwiched between The Lady’s Ward and the Clerk‘s Ward, this is Sigil’s most cosmopolitan area.

So, where does the Market Ward begin and the Guildhall Ward end? In the old days, it was easy to tell them apart. The Market Ward mainly consisted of shops, inns, and more shops whereas he Guildhall Ward was noted for its craft guilds. Due to pressure from the factions, the guilds lost power and the Market, being the larger ward, simply consumed the other ward.

Imel‘s Happy Tongue
Hungry cutters wanting a good meal and friendly service can do no better than the Happy Tongue. But they should skip the squid. Imel serves only the cheap stuff.

Bronze Bezants
For cutters who need to make big purchases but have little more than cold winds and moths in their pocketbooks, there’s the Bronze Bezants. Located in the Market Ward, it’s a favored stop for Cagers and out-of-towners alike who’re in the market for major buys.

Chirper's
A sprawling inn located near the Great Bazaar. Now in its second century of operation, Chirper’s is known throughout the multiverse for its tasty meals, spacious rooms, and dazzling entertainment. Everyone's welcome, especially clueless primes and provincial planars with heavy purses. Guests who don’t care for water in their bathtubs may opt for lava, ice crystals, or molten copper. Rooms may be cooled, heated, or gassed, per the occupant’s request.

Ensin's Discount Elixirs
Ensin brews his potions with cheap components - obtained mostly from the Outer Planes - and shortcut techniques. Consequently, while the potions are relatively inexpensive, their effects aren't particularly dramatic.

Great Bazaar
The Great Bazaar isn’t contained in a single building. Rather, it’s spread out over a magnificent open-air plaza, a huge square of tents, shops, and stalls. The Free League considers all visitors to the Great Bazaar - the Indep headquarters - as potential customers, which means everyone gets treated more or less the same. So long as bashers don’t tease the two-headed pigs in the livestock pavilion or blow their noses in the silk cart, they’re free to shop as long as they like.

A basher in need of jink might check the Debtor’s Pole. Merchants from all over Sigil use the pole to post the names of sods who haven’t paid their bills. Some names have rewards attached. A basher who returns a wanted sod to the creditor named on the pole pockets the reward.

Great Gymnasium
With its gold-flecked marble walls, plush velvet carpets, and onyx chandeliers, the Great Gymnasium is perhaps the most luxurious of all the faction headquarters. Featuring rosemary-scented steam baths, ivory-tiled swimming pools, and a workout room with the latest in weight lifting equipment designed to help you meet the highest standards of performance.

Xanist's Shop
Another useful shop is but a block away from the Great Gymnasium. As its owner says, “Success is an inevitable consequence of perception, diligence, and perseverance.” She's a mechanical genius and sells her automatons for huge piles of jink. If you can't match her price, don't even think about asking.

Zakk's Corpse Curing
Near the Great Gymnasium, a small building houses one of the more useful (if disturbing) businesses in this ward. As dark as a tomb, reeking of quicklime and rotten meat, the place is packed with taxidermy specimens - horses, lizards, giant rats, and just about everything else that walks, crawls, or slithers. And in the corner, half-hidden in the shadows, stand a githzerai warrior holding a brass sword, a tiefling maiden draped in silken robes, and a plump elf waiter carrying a serving tray. They’re stuffed, too.

Notable People

 * Imel Brustur: Former Cipher, current restaurateur
 * Harys Hatchis: Ad Man
 * F. Moskin Faz: Moneylender
 * Ensin: Potion brewer
 * Xanist: Inventor
 * Mhasha Zakk: Sigil's best taxidermist