Powers

Powers. Deities. Gods. All are names for the highest high-ups of the multiverse, the endless, immeasurably powerful entities who lord it over mortal beings and draw strength from the collective beliefs of their worshipers. The powers sometimes bestow supernatural blessings or boons on mortals who display sufficient piety, but are just as likely to lay terrible curses on those who displease them.

Each power has set of conditions that a creature must complete in order to gain or lose piety with that power. Players are encouraged to choose any power that exits in the Dungeons and Dragons multiverse, explain how to gain and lose piety with that power, and add them to this list.

For characters who refuse to serve an individual, they may instead gain piety with entire pantheons, philosophical concepts, natural/unnatural phenomenon, or otherwise hard to define belief systems.

Here is an incomplete list of the powers of the multiverse to which one could dedicate themselves:

Lawful Good

 * Ilmater - god of endurance

Lawful Neutral

 * Azuth - god of arcane magic
 * Primus - clockwork master of Mechanus

Lawful Evil

 * Azmodeus - Archdevil ruler of the Nine Hells
 * Bane - god of tyranny

Neutral Good

 * Chauntea - goddess of agriculture
 * Skerrit - god of centaurs, satyrs, and the hunt

True Neutral

 * The Lady of Pain - ruler of Sigil (it is not recommended to worship her)
 * Obad-Hai - god of primordial nature
 * The Self - an individual person as the object of its own reflective consciousness
 * Thoth - god of knowledge, debate, and innovation

Neutral Evil

 * Auril - goddess of winter
 * Yan-C-Bin - prince of evil air

Chaotic Good

 * Selune - godess of love and beauty
 * Tymora - goddess of good fortune
 * Bo-Oef - brass dragon god of mischief

Chaotic Neutral

 * Leira - goddess of illusion

Chaotic Evil

 * Beshaba - goddess of misfortune
 * Dagon - prince of the depths
 * Graz'zt - demon prince of the Abyss